AI Insights · Timothy · January 2022
Top 5 Three Kingdoms Games in the UK Q4 2021
An analysis of the performance of the top 5 Three Kingdoms games in the UK during Q4 2021, including weekly revenue, downloads, and active user trends.
In the fourth quarter of 2021, the top 5 Three Kingdoms games in the United Kingdom displayed varied performance in terms of weekly revenue, downloads, and active user trends. The data, provided by Sensor Tower, offers a detailed look at these metrics across a unified platform.
新三國志手機版-光榮特庫摩授權 from Sialia Games saw a significant peak in weekly revenue, reaching approximately $38.5K at the end of September. However, this was followed by a sharp decline, with revenues dropping to around $266 by the end of November. A resurgence occurred in December, with revenue climbing back up to $22.8K and closing the year at $16.6K. The app maintained a steady number of active users, starting at 34 and gradually decreasing to 25 by the end of the quarter.
IDLE Warriors:Three Kingdoms from ACALA Game showed a steady increase in weekly revenue early in the quarter, peaking at $4.1K in early November. This was followed by a gradual decline, ending the year at $1.4K. Downloads were highest in mid-October with 1.5K, but saw a significant drop to negligible numbers by December.
Clash of Throne from Heyshell HK Limited experienced fluctuating weekly revenue throughout the quarter. It started at $1.6K at the end of September, peaking at $3K in mid-November, and ending the year at $1.2K. There were no notable download or active user trends for this game during the period.
Three Kingdoms: Overlord by BEKKO GAMES had a more stable revenue stream, starting at $1.3K and fluctuating mildly before ending at $849 in December. Downloads were minimal, with a small peak of 27 in early October. Active users saw a decline from 172 at the end of September to 75 by the end of December.
Dynasty Origins: Conquest from Yoozoo (Singapore) Pte. Ltd, which was released in mid-December, showed promising initial performance. Weekly revenue started at $2.1K and saw a slight increase to $2.3K by the following week. Downloads were modest, starting at 429 and ending at 189 by the end of December.
For more detailed insights and data on these and other apps, visit Sensor Tower.